Diablo 4 has not yet been released, but Blizzard has already decided to change some mechanics based on player feedback.
At BlizzCon 2019, visitors were not only toldabout the new "Diable", but also allowed to play the demo version. The pioneers managed to look at the basic mechanics, and also listened to the comments of the developers who told the stage about the features of the gameplay of Diablo 4. Therefore, gamers managed to notice things that they like and dislike, expressing indignation on the forums.
Surprisingly, Blizzard listened, and lead systems designer David Kim announced a pack of changes.
The developers specified that the skills interface is notwill be fixed, that is, players will be able to choose "slots" for abilities. In the demo version at BlizzCon 2019, this was not possible and gamers thought it was intended.
Blizzard also decided to change the "Ancient Objects." The developers noted that they did not have time to explain their purpose, but gamers raised questions that made the team reconsider their approach to mechanics.
“We completely agree with the opinion of the community -ancient objects in their current form really do not have a clear purpose in Diablo 4. We should have better explained the role of ancient objects in Diablo 4. We wanted to share a preliminary direction for their development, but you raised some important questions, so we will reconsider the design of these objects based on your reviews »
As for the character development system, thenthe developers are still undecided whether to make it finite or infinite. The team understands the advantages and disadvantages of both approaches, therefore, decided to kill two birds with one stone. It seems that the developers are planning to introduce a basic pumping system with a finite level, as well as an endless one. The first will be added to create a sense of completion for players, and the second - for users who want to dive deeper into the "endgame", performing more complex tasks.
“Ultimately, our goal is to create a meaningful system that provides clear choices depending on your preferred playing style in the end game.”
Source of power
The strength of the character will depend on two factors. In a natural way, the character will become stronger with an increase in his own level, as well as the rank of skills and talents. In addition, the equipment that he wears will affect the hero's power.
Developers have already talked about Lockeddungeons (Keyed Dungeons) during the broadcast on BlizzCon, but in the new material the designer clarified some points. The bulk of the dungeons are real places in the world of Diablo 4. Having found the key, the character also receives information about the location, like the monsters that are there, events and the layout of the level itself.
“Thanks to the information that will providethe corresponding key, gamers will be able to think through tactics before entering the dungeon. We believe this is the biggest change compared to Diablo 3 faults. ”</ p>
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