Sekiro Review: Shadows Die Twice: Break Me Down

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“Oh, its on the FIG! I will drop the hell out and will not write anything! ” These are my

common words when playing Sekiro: Shadows die twice. As you understood, the novelty did not become simpler than the former creations of the Japanese. But it is not particularly difficult, but simply different. Therefore, people who were waiting for the same DS, but a little easier (I was among them) were cruelly mistaken. But this is their problem, and mine.

If you decide to pass Sekiro: Shadows Die Twice then for a while forget the spent skill in past games fromSoftware, but use corns on the fifth point, a hardened character and a stable psyche. Nervous or gamers who want from games of rest and relaxation, there is nothing to do. I in no way condemn them, he himself is. It's just that Sekiro is draining and this is definitely not a fan in its original meaning. But the game pumps power of will, personal skill of a gamer and endurance.

Get ready, that there will be no concessions, butSekiro can deceive and slightly simplify the passage: sometimes cut off the hurtful road to the boss, where you return the twentieth time, quickly get to the right place with the help of a hook-cat or get rid of the enemy quietly crept behind. It seems to me that the creators had in mind when they were talking about casual innovations.

It became easier in the study of the world. If in the Dark Souls trilogy (I didn’t play in Demon Souls and Bloodborne) the main story was fed through the lore and nuggets of information sparsely scattered over locations, then in Sekiro: Shadows Die Twice added a full story and adequate NPCs that say normal and useful things to the player and not some kind of nonsense.

Place and time of action Sekiro - medievalJapan of the bloody period of Sengoku (second half of the 15th - beginning of the 17th centuries). But the reality is combined with Japanese myths here, so you should not expect a complete historical reconstruction from the game. The main character is a shinobi named Wolf. He is a faithful servant and protector of Lord Kuro - a little boy and part-time heir to the oldest kind of immortal dragons. One day, the Wolf does not cope with his role, the gentleman is stolen, and the defender is cut off his hand and left to die. But the boy binds himself and Shinobi with an oath of immortality. Now the main character is able to revive as many times as he wishes until he releases the master and takes revenge on the offenders.

Sekiro: Shadows Die Twice first slasher and then the RPG. Elements of pumping there, but compared to DS greatly simplified. The creators have removed the numbers. Totally. In the character do not require to put points characteristics, build builds, calculate the damage, stats from things, rings, and more. The Wolf has one sword and a suit for the whole game and this does not change.

The strength of the blows, the amount of HP, andalso active and passive skills. The Wolf has a prosthetic arm that is given to upgrade with auxiliary weapons (shurikens, ax, fireworks, flamethrower, umbrella, etc.).

Do not expect to pump a pairpassive, increasing the health and strength of the blow, you cope with the boss, which you can not pass the second day. In Sekiro it does not work. Available skills and gadgets are only help in the main thing - the individual skill of the player. If the boss or mini-boss does not fall without the abilities and pumped in weapons, then he will not lie with them. Developers require an understanding of the principle of each next battle, the analysis of mistakes made and the refinement of actions to automaticity. In another way, otherwise get stuck.

The new brainchild FromSoftware is fresh, butelements of "Souls" remained. For the most part, this is noticeable on huge bosses, which are clearly taken from there. I do not remember the names of primary sources, but during the passage I had more than once a deja vu. The rest of the bosses, and most of them, have several phases of killing, where you need to use different tactics of battles. And what exactly do you have to figure out every time, dying over and over again.

Duels in Sekiro: Shadows Die Twice is visually very suitable for the chosen surroundings: these are swift and brutal battles, where the blocks give way to deadly attacks, and the most difficult battle can last a couple of seconds. All because of the yellow scale of concentration. During the attack, it is no less important than the health bar. This is a local element of protection, which is filled if the enemy is punched or he takes strikes on the block. As soon as she reached the limit, the concentration flies and the enemy opens for a mortal blow. This system is also valid for the player, so the less health remains, the slower the cherished yellow bar is restored.

From deadly blows and serious attacks you cango classic rolls, just run off to the side, bounce and jump on the head of the adversary or run to the nearest roof or tree with a hook-cat, if things are bad. The advertised second resurrection was not a cheat, but a kind of last chance. After death, this thing gives rise to the place of death. But there is no cardinal help. The wolf is reborn with half of HP, and even the opponents, seeing his resurrection, gladly rush to finish off the suddenly rebellious shinobi. It is better to use spare life for a retreat, a new attempt, or to finish off an almost dead boss, who was kolupal for half an hour and died because of a ridiculous mistake.

Dealing with enemies helps stealth. Some complain that it does not work well and that is true. But I will not scold his mechanics, because when enemies do not notice a dead partner, and the sentry can be laid in front of colleagues, this is perceived as a blessing. But judging sensibly and remembering that you play the new FromSoftware, then stealth is really clumsy and makes an imbalance in the hardcore game.

In Sekiro: Shadows Die Twice has the ability to make life easier for you and without stealth. For example, to go around the hateful enemies in a roundabout way, the benefit of this world is huge and full of hidden places with interesting buns and side quests. And sometimes the path to the boss can not be cleared, but stupidly run past the mobs, hide on the roof or around the corner. Enemies will look for Wolf a minute or two and calm down. You can not do this all the time, but it becomes more pleasant when you find such a place.

Games FromSoftware have never been examplescool graphics. Projects of famous Japanese were taken by others: the atmosphere and lore. Sekiro is made on the same principle. The game has nice, but outdated graphics, but it has excellent backgrounds and an incredible range of drawing. Almost everything that you see on the horizon, when standing majestically on the roof, can be reached and also looked back. Complements the pleasant impression of the visual and local design, saturated with magic and Japanese mythology.

Another plus of such graphics is the game is runs on low-end builds, and on top machines with visual bells and whistles it looks almost modern. As for the bugs, they, of course, are. So, some mobs and bosses fall on the hero, even when the player dodged the blow and this is shown on the screen. This thing is very furious at hell knows what an attempt to overwhelm the boss, when you obviously dodge, and they deny him a blow and the Wolf dies. A couple of times the character got stuck in the textures, and sometimes he just died standing on the roof.

Sound and music in Sekiro on top. Along with the torment and endless deaths on the background can be heard peaceful Asian motifs. And the default Japanese language makes the passage more atmospheric. Russian subtitles are adequate. Serious errors in the text is not noticed.

Sekiro: Shadows Die Twice - a new step in the development of FromSoftware. The game easily recognizes the master's hand, but the Japanese managed to rework their own mechanics and add bright elements of the slasher to them. Sekiro is fast. Sekiro is exhaustingly lightning-fast. She is ruthless and beautiful, epic and simple at the same time. The novelty is designed for gamers who like to dive into the process and learn the necessary movements to automatism. But for them it is more than a worthy product, worth every hour spent and burned nerve cells. If you do not recognize yourself in these descriptions, you should not play Sekiro: Shadows Die Twice. Only tease, do not understand and you will mistakenly talk about its insolvency and cleanliness, which is not true.

Sekiro: Shadows Die Twice

Action, Slasher, Action, Adventure

PC, Xbox One, PS4

Number of players

From software

From Software, Activision


release date
March 22, 2019

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