The similarities between Jedi: Fallen Order and the cult FromSoftware games, like Dark Souls and Sekiro, were visible to the naked eye.
In an interview with EDGE Lead Game DesignerFallen Order Jason de Heras praised the combat system in Sekiro: Shadows Die Twice. In the Miyazaki project (From Software Head), he liked the lack of an endurance scale, which removes many restrictions from the player.
"I thought that the decision to make a game without a reserveStamina was pretty cool. This allows you to more attack and maneuver ... I realized that we do not need to limit everything that a player does; Let him have a little more freedom of action, but the AI will punish him for wrong decisions. We were pleased to learn that there is a game similar to ours. Very similar
The head of the developers of Fallen Order, Stig Asmussen, also added that he is a longtime fan of From Software, from the first project of the studio, King’s Field, released in 1994.
More details about borrowing mechanics in Jedi: You can read the Fallen Order here (about the combat) and here (about everything else). There are so many of them that the game Respawn Entertainment can be called "Western look at Souls-like."