Criticism and dissatisfaction of gamers did not prevent Blizzard from earning more than $500 million on Diablo Immortal in a year


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Last June, the mobile game Diablo Immortal was released.

Few projects in the history of gaming

Gamers were outraged and dissatisfied with the harsh and unjustified monetization, primitive gameplay, and, of course, the extremely unfortunate announcement of Diablo Immortal at BlizzCon 2018.

But the negative attitude of the public towards Diablo Immortal did not affect the financial performance of the game.

What is known

Diablo Immortal brought in more than $500 million to Activision-Blizzard a year after its release, according to Data.ai.

Statistics showed that the mobile version of Diablo took 15th place in the top mobile games, the revenue from which reached the specified amount in the shortest possible time.

The absolute leader in this indicator is Pokémon GO, which reached this amount in just 2 months.

Top 20 games that earned $500 million the fastest (statistics do not include PC versions and third-party Android platforms &#8211; Google Play only):

  • Pokémon GO - 2 months
  • Lineage M - 3 months.
  • Genshin Impact - 4 months.
  • Lineage 2 Revolution - 4 months.
  • Uma Musume Pretty Derby - 4 months.
  • Lineage W - 6 months.
  • Game for Peace - 6 months.
  • Clash Royale - 7 months.
  • Lineage 2M - 8 months.
  • Candy Crush Saga - 8 months.
  • Onmyoji - 8 months
  • Dragon Quest Walk - 9 months.
  • Fortnite - 10 months.
  • Fantasy Westward Journey - 10 months.
  • Diablo Immortal - 11 months.
  • Odin Valhalla Rising - 11 months.
  • Three Kingdoms Tactics - 12 months.
  • QQ Speed ​​- 12 months.
  • Call of Duty: Mobile - 12 months
  • AFK Arena - 13 months.


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Source: Data.ai