30% of players develop cyber disease

The intensity and believability of virtual reality (VR) negatively affects the state of 30-80%

users: this is called cyber disease.

To understand how new technologiesaffect our body, researchers from the University of Maryland recorded the brain activity of virtual reality users using electroencephalography (EEG).

There are several theories about the origin of cyber disease,however, there is still no systematic and quantitative way to study it. New research could help make virtual reality accessible to a wider population.

In the new work, the authors were able to establishthe correlation between recorded brain activity and symptoms reported by volunteers. This will help cognitive psychologists, game developers, and therapists learn more about and prevent cyber disease.

Participants also self-reported theirthe level of discomfort in real time using the joystick. This helped the researchers determine which moment triggered the worsening of negative symptoms.

Read more:

A resident of Turkey accidentally found traces of an unknown civilization in the courtyard of the house

Data from spy satellites helped to find out the cause of melting glaciers in Asia

How an underwater fire broke out in the Gulf of Mexico and what it could lead to