Assassin's Creed Valhalla first assessments: Ubisoft cheats on fans, but not on itself

Assassin's Creed Valhalla almost made it to the release, and just before the game was released, the first estimates appeared on the network. Later

Of 19 reviews, Assassin's Creed Valhalla has a Metacritic rating of 84 (PS4). Most of the journalists were satisfied with the new Ubisoft project, but this is far from 10 out of 10.

Assassin's Creed Valhalla ratings:

  • Daily Star - 100
  • DarkStation - 90
  • Hey Poor Player - 90
  • Trusted Reviews - 80
  • - 80
  • Hardcore Gamer - 80
  • VGC - 80
  • Screen Rant - 70

What they say

As the author of Trusted Reviews writes, the number ofmissions for stealthy passage dropped even more. From time to time, Eivor will have to quietly sneak into enemy territory, but most of the battles will take place face to face.

The combat system has become more complex. Ubisoft has added a fatigue bar, which is spent on attacks and dodges, so players will now have to think more about their actions. The Hidden Blade is also back and again allows you to kill enemies with one hit, but only if it is a regular soldier, and not a knight in heavy armor.

As for the open world, then, according to the authorHardcore Gamer, Ubisoft did not deviate from the Odyssey and Origins formula. The Dark Station journalist even noted that players who have spent more than 60 hours on Origins or Odyssey already know what to expect from AC: Valhalla. So, if you enjoyed exploring Egypt and Greece, then the world of Old England will also appeal to you.

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Where the developers have changed the vector is in terms ofprogression. Eyvor will find new weapons less often, but will regularly receive resources to improve the existing ones. In addition, a branched pumping tree has appeared for upgrading various indicators of the hero.

The plot is called by most observersusual, and the gender of Eyvor this time does not affect the narrative. Nevertheless, Ubisoft added a special mode in which the game itself changes the gender of the character for different scenes, which, according to the author of ScreenRant, ruins the immersion in the process. The role-playing system also remained, and the decisions made have consequences that players will face in the course of the story.

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