Last fall, the release of Grand Theft Auto: The Trilogy – The Definitive Edition turned out to be terrible.A lot of bugs, poor optimization and
What else is known
According to the @videotech_ Twitter account, there wasI noticed the profile of one of the developers of Grove Street Games on the artstation, where you can see that the game was developed on the Unreal Engine 4 game engine, only the icons on the right make it clear that the mobile version of San Andreas was taken as the basis. Roughly speaking, the fans were sold the port squared.
</ p>According to @mnm345x, developer from GroveStreet Games posted some screenshots of an early build of GTA Trilogy on ArtStation, giving us an idea of how San Andreas was developed on UE4.
One can even see the original trees from the original. https://t.co/Nh5cmqG90s pic.twitter.com/Bw1Qv66bB8
– Ben (@videotech_) October 9, 2022
For those who want to know more
If you want to take a closer look at the development process of the game, there is another developer profile on artstation that showed how police cars were created in the game.
</ p>There is another ArtStation portfolio from the sameof a developer diving into the emergency vehicle development process and how a developer tuned his Unreal Engine 4 blueprint workflow for emergency lights. https://t.co/kj6OJkVDhR pic.twitter.com/qAtHWKdTcQ
– Ben (@videotech_) October 9, 2022