Cross-Platform Victory: Dauntless Audience Gains 5 Million People

The free-to-play action game Dauntless was released and showed all the advantages of being cross-platform. As reported

developers from Phoenix Labs, the game’s servers are overloaded, and the total audience on PS4, Xbox One and PC has exceeded 5 million people.

Unforeseen difficulties

The sudden interest in Dauntless took its toll on herperformance: many players were unable to connect to the game servers due to their overload. There are also crashes, freezes, endless loading and so on. The developers report on Twitter that work to increase the game's throughput is already underway.

Dauntless is being developed by people from manywell-known companies, among the developers are former employees of Riot Games, Capcom, Bioware and Blizzard. The project is a simplified FTP clone of Monster Hunter World, but with its own interesting mechanics. You can read more details in our review. It is noteworthy that this is the first relatively large project in which cross-platform is implemented - all players exist in the same ecosystem, regardless of whether they play from a console or PC. In the future, Phoenix Labs plans to add support for Nintendo Switch, iOS and Android.