Google revealed the technical characteristics of the game cloud service Stadia

Stadia builds on technology from Project Stream, an online game streaming platform launched by Google in 2018. At the core

The project is based on the Linux operating system, the Vulcan graphics API, and the platform supports games on the Unreal Engine, Unity and Havoc engines.

The platform will allow the user to play one andthe same game from several devices - for example, from a smartphone, and then from a computer or TV. The transition between devices will take a few seconds, and the user will be able to continue from the same place where he finished on the previous device.

Stadia will be available in two versions: Stadia Pro allows players to broadcast games with HDR resolution up to 4K, at 60 frames per second and 5.1 surround sound. Its cost will be $ 9.99 per month, including access to the library of free games and discounts on games available for purchase.

The second type of subscription will be called Stadia Base - it is free, but streaming quality is limited to 1080p resolution at 60 frames per second with stereo sound.

At first, users will have access to 12games: Doom Eternal, Wolfenstein: Youngblood, Metro Exodus, Baldur's Gate 3, Rage 2, the Tomb Raider trilogy, The Division 2, Assassin's Creed Odyssey, Ghost Recon Breakpoint, Borderlands 3, Mortal Kombat 11 and Darksiders Genesis. Their number will increase in the future.

Users will be able to access Stadia Proalready on November 14, but for this you will have to buy the Stadia Founder's Edition package for $129. Stadia Base will be available in 2020 in 14 countries: US, UK, Canada, Belgium, Denmark, Finland, France, Germany, Italy, Ireland, Netherlands, Norway, Spain and Sweden. In other countries, a free version of the cloud gaming service will likely become available in 2020 as well.