New details about Dying Light 2: unprecedented freedom, updated parkour and four years of support

Lead game designer of Dying Light 2 Tymon Smektala spoke with journalist Prankster101, talking about the gameplay,

variability and game support.

What is known

According to Smektala, Dying Light 2 developersWe remade parkour from scratch. Firstly, the developers changed the engine, getting rid of the old restrictions. Secondly, the developers wanted to increase the number of movements and now there are twice as many of them. Moreover, the controls remain simple, but gamers who want to become “specialists in parkour” will be able to learn new techniques and move faster.

“Yes, it’s easy to get into the game, but to become a master, you have to put in the effort and get the hang of it,” added Smektala.

The story campaign of Dying Light 2 is completedin 15–20 hours, depending on your playing style. According to the developer, between the conditional point A and B there will be additional quests, activities, and so on. As a result, there was a hundred hours of game content. In addition, the developers conceived a non-linear narrative with different endings.

At the same time, the passage of each player will be different, because the game only has 20% of the required elements. Other mechanics, such as potions that increase a character's power, may go unnoticed.

As for post-release support, the developers will follow the path of the first Dying Light. The original game was supported for four years and the sequel will do the same.

“We know that a lot of fans will be looking forward to DLC, updates, additional things that they can get their hands on. And we promise to deliver it to them,” Tymon said.

Dying Light 2 will be released in spring 2020 on PlayStation 4, Xbox One and PC.