Lead game designer Dying Light 2, Tymon Smectala, spoke with a journalist Prankster101, talking about the gameplay,
What is known
According to Smectaly, in Dying Light 2 developersredid parkour from scratch. Firstly, developers changed the engine, getting rid of old restrictions. Secondly, the developers wanted to increase the number of movements and now there are twice as many of them. Moreover, management has remained simple, but gamers who want to become "experts in parkour" can learn new techniques and move faster.
“Yes, it’s easy to join the game, but in order to become a master, you will have to make an effort and become skilled,” Smectala added.
The story campaign of Dying Light 2 is held for15–20 hours, depending on the style of play. According to the developer, between the conditional point A and B there will be additional quests, activities, and so on. As a result, the content gained over a hundred hours of play. In addition, the developers conceived a non-linear narrative with different endings.
At the same time, the passage of each player will be different, because in the game only 20% of the required elements. Other mechanics, like potions that increase the character's power, may go unnoticed.
As for support after the release, the developers will follow the path of the first Dying Light. The original game was supported for four years and the sequel is waiting for the same to take into account.
“We know that many fans will be waiting for the DLC, updates, additional things to which they can put their hands. And we promise to deliver it to them, ”Tymon said.
Dying Light 2 will be released in the spring of 2020 on PlayStation 4, Xbox One and PC.