Players spent over $24 million in Diablo Immortal

the main problemDiablo Immortal– too aggressive monetization. But this did not stop the players from going down on

mobile version over $24 million in the first two weeks after its release on June 2.

Income was almost the sameApp Store($13 million) andGoogle play($11.3 million). Expenses by country were distributed as follows:

  1. USA – 43%
  2. South Korea – 23%
  3. Japan – 8%
  4. Germany - 6%
  5. Canada - 3%

Besides,Diablo Immortalbecame one of the most downloaded programsBlizzard, as well as by revenue (after mobileheartstone).

Let us remind you that on June 10 the number of downloads exceeded10 million, giving the game the biggest launch in the series. As expected, the peak of downloads occurred in the first two days after the release, and from June 5 the pace decreased slightly.