Skull& Bones doesn't focus on a strong story

Game Director Skull & Bones Ryan Barnard shared that the action doesn't prioritize the story. Thanks to

This way, gamers will be able to forge their own pirate history.

“Skull & Bones is a game, notbased on a story,” Barnard declares from the threshold. Part of the story is revealed through important NPCs and contracts with them. The team has written the lore and main plot, but does not emphasize these aspects. “We want gamers to be able to create their own stories and choose what kind of pirate they wanted to be”, – the manager emphasizes.

Players progress through the progress system by unlocking blueprints for different types of ships, weapons, and armor. According to Barnard, all this will come in handy when exploring the world and fighting opponents.


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The game director clarified that Skull &amp; Bones is primarily a sailing game, but there are also activities on land. Among them are various outposts, faction camps and hidden treasures.

In addition, the executive explained why Skull&amp; Bones will only visit PCs and the latest generation of consoles. According to him, they intend to support the project for a long time, so it makes sense to release it on the current generation.

Players Skull &amp; Bones slowly but surelyis getting closer to release, which is scheduled for November 8th. Platforms – PC (Epic Games Store, Ubisoft Store), PlayStation 5, Xbox Series, Stadia and Luna. Pirate's long-term construction was postponed several times due to difficulties in development and the lack of an accurate and unified vision.