Google held a presentation at GDC 2019 and showed not only a new gaming service, but also a controller.
What is known
Google showed gamers a cloud gaming serviceStadia, which will help users of weak computers enjoy the latest products in the industry. The graphics processing will be handled by the servers, and the player will receive the finished image on his PC, smartphone or smart TV.
In addition, the service supports cross-platformmultiplayer and saves with achievements in the cloud, so the player can continue playing on another device from the point where he left off.
Google used a custom x86 processor withclocked at 2.7 GHz and 16 GB of RAM. The power of the computers that will run the games is 10.7 teraflops, which is more than that of the PlayStation 4 Pro and Xbox One X. According to the company, with good Internet, gamers can count on running games in 4K and 60 FPS, and in the future there will be support for 8K and 120FPS.
Together with the cloud service, the company introducedgamepad, which you have already seen on the pages of the patent. The renderer missed the mark, but the Stadia Controller looks decent, reminiscent of the love child of the PlayStation 4 and Xbox One controller. The Stadia service does not require players to use a proprietary controller, but the Stadia Controller connects directly to servers via Wi-Fi, which reduces response latency. The Stadia Controller also has additional buttons that allow you to call up Google Assistant and share gameplay on YouTube.
The Stadia library will be filled with AAA games fromfamous game studios. Ubisoft has already allowed the launch of Assassin's Creed: Odyssey, and Bethesda will publish DOOM Eternal. Google has also created a studio called Stadia Games and Entertainment, which will create exclusive projects for the service. The development team will be led by Jade Raymond, who previously worked at Ubisoft and EA Motive.