Star Wars developers: Fallen Order responded to the comparison of the game with Dark Souls

At the last Star Wars Celebration, Electronic Arts announced Star Wars: Fallen Order. Then the gamers showed only

storyline trailer with heroes and villains, and the details of the gameplay continued to overgrow with rumors.

What is known

Developers told players waiting for "thoughtfulboevka "in which it is necessary to seek out the vulnerability of the opponent. Gamers decided that the Fallen Order would be similar to Dark Souls, but the game's director Stig Asmussen said he drew inspiration from other projects.

In an interview for Press Start, the developer said that Star Wars: Fallen Order is more like Metroid or Legend of Zelda, and will not punish the player for every mistake.

"If you look at Zelda Wind Waker, eachan enemy is created in a certain way, or even Metroid, or something like that, enemies are created in a certain way, and after improvement you can come up with a new approach, and they may no longer seem complicated as it was before, ” Stig Asmussen.

EA Public Relations Manager JayIngram added that the main character will receive abilities that will allow him to pass to previously closed locations. So Star Wars: Fallen Order will be a linear game, but gamers will be able to return to their locations to find and explore new territories.