“The Internet has gone crazy”: the author of PUBG spoke about the game’s angry fans

PlayerUnknown's Battlegrounds author Brendan Greene and Vlambeer studio co-founder Rami Ismail spoke at Gamelab, telling

about communication problems with players.

What is known

According to Green, communication with the PUBG communitybecame more difficult when the game became popular. At that time, the studio employed 30–35 people who had to support a project with an online presence of 3.2 million users. Since the developers did not have time to fix everything that players found, they received a lot of unpleasant feedback.

“They told me that they hoped that my daughter would be raped, that I would burn alive and die in agony. This was written from public Facebook profiles where their photographs were posted,” Green said.

Green noted that there are reasons for the players' indignation, but the comments themselves are not very informative. Most of the feedback comes down to messages in the style of “Fix my game, asshole.”

“When we were remaking Erangel, it leaked to the Internetmap with more [new] buildings. This was one of the test cards we used internally, and the Internet went crazy: “You ruined Erangel!” You have no idea what you're doing! You are just terrible designers." The team took it to heart,” recalls Green.

</ img>

Rami Ismail noted that such a reaction comesfrom players who think developers are lazy. They say that since the game has problems, then the creators are not trying and do not care about the opinions of gamers. According to the head of Vlambeer, the developers cannot correct all the shortcomings of the game, no matter how hard they try.

“People always ask me why many gamesfrom “Early Access” fail. And it's not that we're lazy or trying to rob people. It’s just that sometimes you run into a problem that you can’t solve, and then you run out of budget,” Green added.

The author of PUBG noted that most gamers want to improve the game for themselves, so developers listen to criticism, but sometimes ignore it, relying on their own judgment.

"You enjoy the game and we appreciateyour feedback, but ultimately we have to consider our vision... Feedback needs to be taken very carefully, keeping in mind that the vision needs to remain clear,” Green said.