WoT rattrace, Caliber development and new games: what was told behind closed doors at the Wargaming Fest: Tanker’s Day

Wargaming is one of the few gaming companies in the post-Soviet space that doesn't just stay on the

He also manages to constantly embark on new experiments.World of Warships and World of Tanks allow them to organize large-scale events on an almost national scale and bring far-reaching projects to life.Wargaming Fest, which took place in Minsk on September 15, marked a new round in the history of the gaming giant.The closed press conference was also attended by the editorial officegg. Below you will learn about the most important upcominginnovations in the company's key projects, learn about what games are in development, and all this from the first-hand lips of developers and managers. Tea at the ready, cookies ready for battle, we plunge into the Wargaming universe.

Holiday atmosphere

Практически на любой пресс-конференции journalists are tormented with boring information about the company’s successes, its importance to the world and other advertising rubbish. This news will be of interest only to some investors and other business elite, who anyway know everything about everything from their sources. So we won’t dwell on this part of the presentation for long. Let us just note that Wargaming Fest in Minsk really feels like a red day on the calendar, a national holiday like the eSports championships in South Korea. Crowds of people in headsets and tank balls in their hands, a lot of different competitions and stylized classic games (for example, tic-tac-toe, where instead of crosses there are tank hedgehogs, and instead of zeroes there are aiming grids). All this correlates perfectly with mass sporting events and the neo-Stalinist brutalist architecture of Minsk. In a word - atmospheric. In total, WG Fest was attended by a record 250,000 people; the headliners of the festival were the bands The Offspring, Zveri, Vopli Vidoplyasova and Krambambulya.

Food for thought comes from Wargaming statistics.regarding their players. Oddly enough, despite the fact that the World of Tanks community is considered quite toxic (although this is true for all post-Soviet players), most of them think positively, enjoy the game and, of course, like to win. Directly, the pumping process is of interest to 35% of the players, the tactical component is 34%, and those for whom the main guarantee of pleasure is the battle itself was 30%


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New major publisher

Finally we got to the most delicious -directly the games themselves. And here Wargaming has Napoleonic plans. Remember the Wargaming Game Center? The application hanging on the background caused a reaction among gamers, akin to an allergic one, despite the optimization and provided amenities. However, the company did not abandon the initiative to launch a multi-product launcher. On the contrary, the final version of the application will be similar to Blizzard Battle.net. Only games of Wargaming and its partners will be presented in it. You may notice that the company begins to engage in publishing activities more and more, raising gamedev in Russia, Belarus and Ukraine. Previously, indie developers had to either limit themselves to their funds or look for Western investors.


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The result of this collaboration was two newproject, which will soon appear in the Wargaming Game Center. The first is the real-time strategy of Steel Division 2, the second is the Partisans tactical strategy. The developers of the latter is the indie studio Alter Games. Her team consists of 15 people: former employees of Allods Team (Allods series), Nival Interactive (Blitzkrieg series and Heroes of Might and Magic V), as well as Skyriver Studios (Mechanoids series). The history of Partizan will take us to the Pskov region of 1941, where we have to learn the life of the people's avengers, survive on enemy territory, arrange sabotage and with the help of ingenuity, destroy the superior enemy forces. The game combines the elements of a real-time tactical strategy, management and global strategy when planning the entire partisan campaign. Each character under the control of the player will have his own character, a tree of pumping abilities and preferences in choosing weapons. In general, the Partisan gameplay resembles a cross between Man of War (Behind Enemy Lines) and Darkest Dungeon (elements of planning, the ability to leave a mission). Below you can see a demonstration from the developers themselves.

Caliber

I took the lion's share of the press conferencepresentation of the multi-player action "Caliber". The speaker was the publishing director of the development team Kirill Stadnik. Unfortunately, since the game is at the stage of closed beta testing, we were not told about any gameplay features. Instead, attention was paid to the details of the development process itself.


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When making certain decisions, the team“Caliber” is primarily guided by the rule “one in the field is not a warrior,” that is, everything comes down to the command component. Each operative has his own set of abilities, equipment and weapons, and this set cannot be changed. As Kirill himself admitted in a personal conversation, this decision was made with an eye on the Blizzard shooter Overwatch. It is also worth understanding that “Caliber” is not a special forces simulator, as it is often called. This is a tactical action game designed for a mass audience, quite arcade-like in its mechanics. At the same time, the developers spend a long time studying the details of a particular fighter’s equipment and even communicate with weapons manufacturers. All this is done to give the game maximum visual authenticity, to avoid various stereotypes, the “cranberry” or “Hollywood” image of fighters, but realism is not an end in itself.


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“Creating a model in Caliber is not justto sit and draw, in the first place is to sit and study. This is to communicate with weapons manufacturers or fighters of real special forces. Only after this preparatory work, which can last several months, is a model of the operative, weapons and the corresponding animation created ”- Kirill Stadnik, Publishing Director of the Caliber team

So every time someone accuses the developers of a game being unrealistic, remember: somewhere out there, game designers are breaking keyboards in fits of rage.

Among other things, the project wants to implementthose special forces that rarely appear in games and are unlikely to appear at all. To prove their words, at the end of the presentation Wargaming presented models of the Belarusian special forces. Kirill answered my question about the introduction of Ukrainian fighters into the game ambiguously. On the one hand, this is a huge market, and on the other hand, there are possible consequences due to the political situation. It is also not entirely clear which special forces to implement: those formed after the collapse of the USSR will not be interesting, and there is too little information on modern ones.


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By the way, in the future, "Caliber" will affect not onlymodernity. There are various events in the ideas dedicated to the conflicts of the 20th century, for example, the war in Afghanistan. But this is still in the far box, first you need to make the base of the game.

What about Tanchiki

At the end of the conference, Wargaming speakers finallytalked about their main brainchild - World of Tanks. Starting September 18th, WG Fest will be transferred to the virtual space, along with numerous events and innovations. The beginning of the event will mark the performance of The Offspring in every hangar, where the musicians will settle until October 7th. By the way, when they were animated, Motion capture technology was used. Later, the players will have the opportunity to leave the legendary group at home forever, although it is not yet reported in what form: whether it will be just another crew or something more interesting is unknown.


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World of Tanks launches at the end of Septemberthe long-awaited “Tank Racing” mode, which players really liked in 2014. Since then, the developers have improved both the racing track and the mode itself. As usual, for successful races players will receive a variety of prizes, including unique camouflage and gold.


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With the end of Wargaming Fest, players will be greeted with moreone surprise: ray tracing technology will soon appear in World of Tanks! Or more precisely, Ray Traced Shadows. The technology will be tested in October using the World of Tanks ecCore RT program. The new feature was developed jointly with Intel and the best part is that it does not require an RTX video card to work. Below is a demo with RT turned on and off. In dynamics the difference will be more noticeable.


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In addition, the company continuesexperiment with the development of artificial intelligence. The capabilities of bots were first demonstrated during the “Last Frontier” mode. Since then, Wargaming has improved the behavior of the AI ​​in general, although it has weakened it directly in combat itself, as bots turned out to be too difficult for many players. In the future, we will see more PvE modes dedicated to various historical events. The largest one will take place on the anniversary of the end of the Great Patriotic War.

Other innovations in World of Tanks have been around for a long timeknown: on the test server, the durability points of low-level armored vehicles were recalculated, work is also underway to rebalance various projectiles, especially for land mines, the action of which will become more predictable.

In the dry residue

Wargaming held the largestfestival in its history. About 250,000 people from 28 countries of the world gathered in the Victory Park in Minsk, another 2.6 million joined the holiday online. Wargaming begins to act more often as a publisher for indie developers. An excellent example is the announced strategies of Steel Division 2 and Partisans, which in spirit fit perfectly into the Wargaming Game Center. Also, great attention is paid to supporting the 1C Game Studios Caliber multiplayer tactical action. And at the same time, the development of the company's main project, World of Tanks, is underway, in which much will change in the coming months. Support for ray tracing will appear, survival characteristics and types of shells will change, the mechanics of paired guns are already being tested.


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Wargaming Fest 2019 showed thatThe development strategy chosen by the Belarusian giant is working. Such festivals can contribute to the development of tourism, attract additional investment and, as has been stated more than once, become a full-fledged national holiday. If things continue like this, Wargaming will become a successful publisher, like Electronic Arts and Ubisoft, only for the post-Soviet space.

Do you know what

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